
It’s an entrancing dance building up to that next hotstreak throughout the game. Land enough consecutive shots, and you’ll activate a “hotstreak,” which enables new, more powerful bullets for a few seconds. Strife has a fun mechanic tied into his shooting. However, the enemy and level design make it apparent that Strife is the primary character here. War is also playable, and comes equipped with combos straight out of the original Darksiders game. He loves to shoot things, which is helpful, because there is a great deal of shooting things to be had. Strife is the gunman of the Horsemen, wielding dual pistols. War had his giant sword, Death had his scythes, and Fury had her chain whip.

Much like the earlier games, the flavor of the art and universe make it easy to not care that you’re retreading familiar territory. It borrows liberally from games of its genre, as Airship Syndicate continues the grand tradition of the franchise. And if you’re invested in the lore of this apocalyptic franchise, there’s plenty of tasty tidbits awaiting you.įirst and foremost, much like its predecessors, Darksiders: Genesis barely has an original thought to its gameplay. Darksiders: Genesis is a relatively thoughtless isometric shooter that stands as a solid enough way to kill a dozen hours or so. He has to share said spotlight with War, but that’s okay.

War, Death, and Fury each got their own title to shine, and now the spotlight dawns on Strife. For every horseman, there must be a Darksiders game.
